Soundtrack [2020]
Maze of Life is a game art that offers the player the challenge of finding the way out of a maze generated through the evolution of cellular automata based on the Game of Life, a tribute to John Conway. During the course, the interactor has a limited field of view, proportional to the degree of transparency and the amount of data available on the cases of Coronavirus in the player's region. While moving through the maze, it is possible to find other intelligent agents that come from georeferenced data extracted in real time from Twitter. From a sound point of view, the game's score is composed using sounds based on pre-social isolation everyday life and is dynamically processed according to the player's displacement.
This work is part of the web-exhibition "Affective Prospects in Times of Pandemic", organized by @medialabunb_ and is available on the link in our profile, on the work's website and on the exhibition website (prospeccoesafetivas.medialab.unb.br)
Datasheet:
- Coordination: Francisco Barretto.
- Development: Ramon Freire, Victor Calazans.
- Game Design: Fellipe Narde.
- Soundtrack: André Bahiense, Fellipe Narde.
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